匹配字面量 #
let x = 1;
match x {
1 => println!("one") ,
2 => println!("two"),
3 => println!("three") ,
_ => println!("anything"),
}
匹配变量 #
let x = Some(5);
match x {
Some(50) => println!("Got 50"),
Some(y) => println!("Got {:?}", y),
_ => println!("Got something else {:?}", x),
}
一个分支多个模式 #
let x = 1;
match x {
1 | 2 => println!("one or two"),
3 => println!("three"),
_ => println!("anything"),
}
用..=匹配范围 #
目前只支持..=
let x = 5;
match x {
1..=5 => println!("one through five"),
_ => println!("something else"),
}
let x = 'c';
match x {
'a'..='j' => println!("early ASCII letter"),
'k'..='z' => println!("late ASCII letter"),
_ => println!("something else"),
}
分解结构体(Destructing Structs) #
struct Point {
x: i32,
y: i32,
}
fn main() {
let p = Point { x: 0, y: 7 };
let Point { x: a, y: b } = p;
assert_eq!(0, a);
assert_eq!(7, b);
}
当变量名称与 field 名称相同时可以简写:
struct Point {
x: i32,
y: i32,
}
fn main() {
let p = Point { x: 0, y: 7 };
let Point { x, y } = p;
assert_eq!(0, x);
assert_eq!(7, y);
}
匹配部分:
struct Point {
x: i32,
y: i32,
}
fn main() {
let p = Point { x: 0, y: 7 };
match p {
Point { x, y: 0 } => println!("On the x axis at {}", x),
Point { x: 0, y } => println!("On the y axis at {}", y),
Point { x, y } => println!("On neither axis: ({}, {})", x, y),
}
}
分解 Enums #
enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(i32, i32, i32),
}
fn main() {
let msg = Message::ChangeColor(0, 160, 255);
match msg {
Message::Quit => {
println!("The Quit variant has no data to destructure.")
}
Message::Move { x, y } => {
println!(
"Move in the x direction {} and in the y direction {}",
x, y
);
}
Message::Write(text) => println!("Text message: {}", text),
Message::ChangeColor(r, g, b) => println!(
"Change the color to red {}, green {}, and blue {}",
r, g, b
),
}
}
分解嵌套的结构体或者 Enums #
enum Color {
Rgb(i32, i32, i32),
Hsv(i32, i32, i32),
}
enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(Color),
}
fn main() {
let msg = Message::ChangeColor(Color::Hsv(0, 160, 255));
match msg {
Message::ChangeColor(Color::Rgb(r, g, b)) => println!(
"Change the color to red {}, green {}, and blue {}",
r, g, b
),
Message::ChangeColor(Color::Hsv(h, s, v)) => println!(
"Change the color to hue {}, saturation {}, and value {}",
h, s, v
),
_ => (),
}
}
分解结构体和元组 #
fn main() {
struct Point {
x: i32,
y: i32,
}
let ((feet, inches), Point { x, y }) = ((3, 10), Point { x: 3, y: -10 });
}
忽略模式中的值 #
用_
忽略整个值:
fn foo(_: i32, y: i32) {
println!("This code only uses the y parameter: {}", y);
}
fn main() {
foo(3, 4);
}
用嵌套的_
忽略值的部分:
fn main() {
let mut setting_value = Some(5);
let new_setting_value = Some(10);
match (setting_value, new_setting_value) {
(Some(_), Some(_)) => {
println!("Can't overwrite an existing customized value");
}
_ => {
setting_value = new_setting_value;
}
}
println!("setting is {:?}", setting_value);
}
忽略元组的部分值:
fn main() {
let numbers = (2, 4, 8, 16, 32);
match numbers {
(first, _, third, _, fifth) => {
println!("Some numbers: {}, {}, {}", first, third, fifth)
}
}
}
忽略剩余部分:
fn main() {
struct Point {
x: i32,
y: i32,
z: i32,
}
let origin = Point { x: 0, y: 0, z: 0 };
match origin {
Point { x, .. } => println!("x is {}", x),
}
}
匹配第一个和最后一个:
fn main() {
let numbers = (2, 4, 8, 16, 32);
match numbers {
(first, .., last) => {
println!("Some numbers: {}, {}", first, last);
}
}
}
利用 Match Guards 实现更多的条件 #
fn main() {
let num = Some(4);
match num {
Some(x) if x % 2 == 0 => println!("The number {} is even", x),
Some(x) => println!("The number {} is odd", x),
None => (),
}
}
多模式:
fn main() {
let x = 4;
let y = false;
match x {
4 | 5 | 6 if y => println!("yes"), // 等价于 (4 | 5 | 6) if y =>
_ => println!("no"),
}
}
@绑定 #
@允许我们在创建变量的同时测试变量的值
fn main() {
enum Message {
Hello { id: i32 },
}
let msg = Message::Hello { id: 5 };
match msg {
Message::Hello {
id: id_variable @ 3..=7,
} => println!("Found an id in range: {}", id_variable),
Message::Hello { id: 10..=12 } => {
println!("Found an id in another range")
}
Message::Hello { id } => println!("Found some other id: {}", id),
}
}
Reference: Pattern Syntax